Battlefield Bad Company 2 Vietnam Official Art Work Template
Battleground: Bad Company 2 | |
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Developer(s) | Dice Coldwood Interactive (PC) |
Publisher(s) | Electronic Arts |
Producer(south) | Patrick Bach Djörn Johnsson John Hargelid Anders Gyllenberg |
Designer(due south) | David Goldfarb Alan Kertz |
Programmer(s) | Vidar Nygren Mikael Kalms |
Artist(s) | Gustav Tilleby |
Writer(s) | David Goldfarb |
Composer(s) | Mikael Karlsson[7] Joel Eriksson[eight] |
Series | Battlefield |
Engine | Frostbite 1.five[ix] [x] |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 iOS Kindle Burn down |
Release |
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Genre(s) | Showtime-person shooter, tactical shooter |
Manner(s) | Single-player, multiplayer |
Battlefield: Bad Visitor two is a first-person shooter video game adult past the Swedish house Die and published past Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS and Kindle Burn systems. It is a direct sequel to Battlefield: Bad Visitor and is function of the Battlefield game series. It was released worldwide in March 2010. The iOS port was released on the App Shop on December xvi, 2010.[5] A Kindle Fire version was released in June 2012.[xi]
The game is primarily a team-level start-person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single-player campaign, where the player re-assumes the function of Preston Marlowe, the protagonist of the original game. The game's Frostbite one.v engine allows for destructible environments.[12] Multiplayer maps, which permit for five different game modes, contain a wide choice of vehicles, aircraft and emplacements.
The game was met with positive reception from critics, garnering a hateful of 88 from aggregator Metacritic for the Xbox 360 and PS3 versions, and 87 for the PC version. It became a commercial success, selling more than twelve meg units since its initial release. Seven VIP map packs, as well as a downloadable game way, were added after launch; an expansion pack, Battlefield: Bad Company 2: Vietnam (centered on the Vietnam War), released on Dec 21, 2010.
Gameplay [edit]
While Bad Company 2 is primarily a first-person shooter, it follows other games in the serial past allowing the player to control certain vehicles, including ATVs, APCs, tanks, and helicopters. On foot, players are given access to a diverseness of real-world minor arms such equally assault rifles and automobile guns. Players can too leap, crouch, and sprint. They can acquit ane primary weapon and a pistol in multiplayer, or 2 principal weapons in single-player, every bit well every bit grenades and other equipment. Players can fire "from the hip", but zooming in and using atomic number 26 sights, reflex sights, or telescopic sights (depending on the weapon) will provide much better accuracy when shooting.
Bad Visitor 2 heavily emphasizes destructible environments. Big sections of most buildings can exist destroyed by explosives, and some walls and fences break down under barrages of bullets, with the game's physics engine realistically simulating the destruction.
The game utilizes a "regenerating health" organization, rather than giving players health points every bit older games in the Battlefield series have done. To suit this in multiplayer, the "Medic" equipment at present accelerates wellness regeneration rather than direct restoring the histrion'southward wellness. If the histrion is wounded, they must take cover and avoid damage in order to regain health. A heavily wounded player volition see dirt and blood around the edges of the screen, every bit an illustration of injury.
Single-actor [edit]
Bad Company 2 features a story-driven single-player entrada. For about of the narrative, the player takes command of Preston Marlowe, ane of the members of the titular "Bad Company". The exception to this is the first mission, which is gear up prior to the rest of the campaign. Each mission is divided into a series of objectives, often interspersed with cutscenes which simulate the style of state of war films. While the other members of Bad Company will engage in combat, the game relies upon the player to complete the objectives and impale well-nigh of the enemies. Although the player's computer-controlled allies can never die, they cannot carry out objectives. Aside from infantry combat, the campaign contains several missions in which the role player controls a vehicle, or mans a weapon turret while a teammate controls the vehicle.
Each weapon in the entrada is considered a collectible - the first time the player picks up that type of weapon, a "Collectable Unlocked" message appears. At that place are also sensor stations throughout the entrada which the player tin find and destroy - this is also recorded in the campaign stats. "Supply Driblet" crates are scattered throughout the missions, where the thespian tin exchange weapons and replenish ammo. The Supply Drop crates will retrieve whatsoever weapon the player picks up and this weapon will and then be available for the residual of the campaign.
Multiplayer [edit]
Screenshot of Battlefield: Bad Visitor ii'south multiplayer mode. The role player is armed with an M249 calorie-free machine gun.
Multiplayer is form-based, with iv classes: Assault, Engineer, Medic, and Recon. Each course has a multifariousness of unique weapons and equipment, and serves a specific function in combat. There are also some weapons that can exist used by any class, such as pistols and shotguns. Each grade gains experience and levels up separately.
New items are unlocked by earning feel points, which are gained for performing actions conducive to the goals of the role player'southward squad, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points count towards a total of 50 ranks. Bonuses to the base number of points can be awarded nether certain circumstances (such every bit eliminating an enemy by means of a headshot).
Multiplayer mode features xv vehicles, including new additions, such as the Sikorsky UH-60 Black Militarist, a quad bike, a four-human patrol boat, a personal watercraft, a ZU-23-2 mounted on a BMD-3 armoured personnel carrier, and a Northrop Grumman MQ-8 Fire Picket, controlled via remote figurer terminals. The available maps are set in various environments such as South America and Alaska, near the borders of Russia,[thirteen] similar to those seen in the unmarried-player.
A domestic dog tag organization, as seen in Battlefield 2142 and Battlefield: Bad Company, is also used, awarding players with their opponents' canis familiaris tags when they defeat them with a pocketknife assail.[14] Players can utilize party chat for each game mode.[xv] The game uses the PunkBuster anti-cheat program to protect from cheaters in online multiplayer matches.
Bad Company two features several game types:
Conquest: Features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it tin can be recaptured, and the cycle can echo until the game's end. Every kill depletes one ticket, and tickets gradually subtract when one team controls more than half of the flags on the map. Vehicles can spawn once a flag is captured. When ane team'southward tickets are depleted, that team volition lose the game. Lost tickets can exist regained by reviving fallen teammates.
Onslaught: Tasks ane squad of up to iv players to capture certain points on the map, allowing the squad to advance. The game is won by capturing all the points. Unlike other modes, the only enemies are bots. This game mode features new lighting and time of day on existing maps, too equally new vehicles. Information technology is available for Xbox 360 and PS3 just; a PC version was planned, but was cancelled.[16]
Rush: Players must defend or destroy pairs of M-COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed. Lost tickets tin can exist regained past reviving fallen teammates. An M-COM station tin be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. Yet, not all M-COM stations exist in destructible buildings, forcing players to use a variety of methods to accomplish the same goal. When a accuse is planted by the attacking team, an alarm is activated and the defenders have a limited corporeality of time to get to the K-COM station and disarm the bomb before it detonates.
Squad Deathmatch: Features up to 4 squads, each fighting against the other. An infantry support vehicle is available for whatever team to merits, giving a significant reward. The first squad to score l kills wins the match.
Squad Rush: Like to Rush, merely consists of just two squads, 1 defending and the other attacking. The maps used for Squad Blitz are smaller versions of those for both Conquest and Blitz modes. There are just 2 M-COM stations in each round.
Synopsis [edit]
Setting [edit]
Bad Company 2 is set in the near future during the fictional Second Russo-American War between the United States and Russian federation, the latter supporting the fictional Latin American Militia, a rebel group operating in South America.
Plot [edit]
The game begins in October 1944, equally a group of U.s.a. commandos infiltrate an Imperial Japanese Navy-controlled island in the Ocean of Japan every bit part of "Operation Aurora." They secure a Japanese scientist who was working on a secret scalar weapon, and escape the island on a submarine. However, as foreshadowed past the scientist's warnings, the commandos witness the weapon firing and subsequently perish from the resulting tsunami, sparking a myth within the U.S. Army.
In the near future, Russian federation has invaded Europe and Alaska while supporting China'due south fight in Asia and arming a South American militia. Privates Preston Marlowe, Terrence Sweetwater, George Haggard and Sergeant Samuel Redford are fighting in Russia in an endeavor to secure a scalar weapon device. Despite evading Russian soldiers and completing the mission successfully, the device is discovered to exist a false. Impressed with their previous activities, Army General Braidwood has the team transferred into the Special Activities Division and assigns them a new mission; to contact Agent James Wyatt (chosen Aguire in-game), much to the disappointment of Redford, who had hoped to retire after the previous mission.
The team travels to Bolivia in search of the agent, and after many firefights, they eventually relieve Aguire. He sends them to retrieve his scalar applied science intelligence from a French weather satellite that can be controlled from a base in the Andes. Sweetwater lands the satellite and the squad successfully thwart a Russian effort to destroy it. Marlowe locates the information server and proceeds to descend the mountain during a blizzard while dodging Russian patrols. He survives, and is extracted by the others.
During extraction, Aguire briefs the team about the human being responsible for rebuilding scalar weaponry; Arkady Kirilenko, a Russian Army colonel the squad encountered in Russia. Kirilenko is hoping to utilize scalar weaponry to disable America's power grid and pave the fashion for a Russian invasion. He is believed to be hiding in Republic of chile. The team head there, aided past United states of america forces, and discover Kirilenko, who escapes again. Left with simply Kirilenko'south papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the Sangre Del Toro. Aided by the rest of the squad, Marlowe finds the ship and retrieves a compound essential to the apply of the weapon, while also discovering the truth behind Operation Aurora - the Us armed services knew it was a suicide mission, and the operation was planned in order to learn more than about the weapon's capabilities.
While attempting to come across Aguire in Ecuador, the team'southward helicopter is shot downwards and they are separated. Forth with their helicopter pilot, Flynn (Eric Loren), they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire has double-crossed them by allying himself with Kirilenko. Aguire reveals that he wants revenge against the U.s. for what happened to his begetter, Thomas Wyatt (one of the commandos killed in 1944 during Operation Aurora). Despite this, Kirilenko betrays Aguire and kills him. Before he tin can kill the squad, however, Flynn intervenes and saves them at the cost of his own life.
While the squad is mourning Flynn, they hear Kirilenko talking through a guard'south radio. Marlowe knifes the baby-sit and the squad proceeds toward the metropolis of Quito. Here, after battling squads of South American and Russian troops, they find a large An-124 cargo aircraft that is believed to house the scalar weapon. This is confirmed equally a powerful electromagnetic pulse is suddenly released, disabling all electronic equipment in the urban center except the aircraft. Haggard and Sweetwater become disheartened, with Haggard going so far equally suggesting the team abort the mission. Angry at his allies for giving up, Marlowe is about to continue the mission alone before Redford stops him and and then convinces the residue to continue. They then infiltrate the aircraft equally it takes off. After a firefight to accomplish the cockpit, they find it empty. They render to the cargo bay to find Kirilenko attempting to fire the scalar weapon once more, this time high over the southern United States. With the help of explosives from the plane'south armory, they access and destroy the scalar weapon.
The explosion sends the shipping plummeting, forcing the team to bail out, only Kirilenko grabs the last parachute before Marlowe. In free autumn, Marlowe kills Kirilenko, and is then saved by Sweetwater who hands Marlowe the parachute that was stolen past Kirilenko. The team lands in Texas, Haggard's home state. Soon afterward, Full general Braidwood arrives to inform them that they are to aid the United states of america Ground forces against an incoming Russian invasion that is coming through Alaska, much to the squad'southward thwarting.
Development [edit]
The game was start announced in February 2009.[17] On October 19, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward'southward annunciation on October 17 that Call of Duty: Modern Warfare 2 would not support defended servers.[18] A PS3 version of the beta began development on November 19,[19] while the PC version was pushed back until Feb 2010 because of difficulties with PC varieties.
The online multiplayer demo for the Xbox 360 and the airtight beta for the PC were released on January 28, 2010, and servers ran until February 25. The demo was released on the PS3 on Feb 4, 2010, in Europe and North America and Feb xi, 2010, in Asia.[20] The PS3 beta featured the map "Arica Harbor", while the PC beta, Xbox 360 demo, and PS3 demo featured the map "Port Valdez".
During an interview with GameZone's Dakota Grabowski in March 2010, Senior Producer Patrick Bach revealed that following the negative feedback from PC gamers after the showtime Battlefield: Bad Company was not released on the PC, Electronic Arts and Dice had a divide dedicated squad working on the PC version of Bad Company two. Bach stated "We see it as very, very hardcore and of import part of our customers. And so we put a lot of effort into making sure that everything worked perfect." Bach also commented on the utilize of peripherals such as a mouse and keyboard on consoles, proverb "I don't think that we have any special connections to peripherals to the consoles [...] The biggest problem with peripherals for consoles is that the console itself is a level playground. It's even and you know the consumer has the aforementioned technology and have the aforementioned peripherals and same controls – which makes it easier for us to create a game that feels fair. Past catering to a mouse and keyboard for the consoles, it would maybe skew the even playground."[21]
The PC version of the game was co-developed with swain Swedish developer Coldwood Interactive.[22]
Audio [edit]
The game uses Dolby Digital and Frostbite's High Definition Sound Range technology.[23] The score was composed past Mikael Karlsson (composer) and is featured on the Battlefield: Bad Company 2 Official Soundtrack, which was released on February 2, 2010.[7]
Marketing and release [edit]
Editions [edit]
Equally a pre-guild promotion, EA offered the "Limited Edition" of Bad Visitor ii at normal pricing. By pre-ordering the Express Edition, buyers of the PC version were given early access to the closed beta from Jan 28 to February 25.[24] Owners of the Limited Edition on all systems were as well given early on access to numerous weapons and vehicle perks, which included the M1A1 Thompson and an M1911 pistol, equally well as four vehicle perks.[25]
In addition to the half dozen upgrades offered by EA on all pre-orders of the Express Edition, select retailers offered their own incentives. Copies pre-ordered at GameStop, for example, came with an additional code, unlocking the AKS-74U carbine and giving admission to the Squad Rush game mode 30 days early (North America only). All half dozen Limited Edition upgrades, as well every bit the AKS-74U, are also available to owners of the Standard Edition of the game, just they must exist acquired by accumulating points in-game.
The "Ultimate Edition" was released on August 31, 2010, for the Xbox 360 and PlayStation 3. The package includes Battlefield: Bad Company 2, Battleground 1943, "Onslaught" mode, and immediate admission to four vehicle upgrades and two weapon unlocks from purchase, a bonus originally included simply in the Express Edition.[26]
VIP [edit]
Every bit part of a program designed to encourage game purchases and reward the community, EA and Dice confirmed that they would periodically release additional "VIP" content for Bad Company 2. On Xbox 360 and PlayStation three, this content is available gratuitous to "VIP" players who purchase a new copy of the game. Owners of used copies will be able to purchase a VIP code for an additional cost from their respective system's online store. Owners of the PC version will receive this content for free regardless of ownership status.[27]
On May xxx, 2013, the VIP pass was fabricated free for all Xbox 360 and PlayStation 3 users.[28]
Veterans [edit]
As part of the "Battlefield Veterans" program, players gain admission to the M1 Garand burglarize if they take registered two or more Battlefield games with EA, or if they have joined the "EA Gun Club".[29]
Downloadable content [edit]
Several map packs accept been released for the game. "Map Pack 1" was released on March 2, 2010, as "Twenty-four hours 1 Map Pack". It added two new maps: Nelson Bay for Rush mode and Laguna Alta for Conquest.[30] "Map Pack 2" was released on March xxx, and added ii new maps: Laguna Presa for Rush and Arica Harbour for Conquest.[31] "Map Pack 3" was released on June 9 for consoles, and June 30 for PC.[32] The Laguna Alta map was made available for Team Rush, and the Nelson Bay map was made available for Squad Deathmatch.[33] "Map Pack iv" was released on July seven. The Atacama Desert map was made available for Blitz and the Port Valdez map for Conquest.[34] "Map Pack 5" was released on July 28. The White Pass map was fabricated available for Rush and the Nelson Bay map for Conquest.[35] "Map Pack 6" was released on August 18. The Panama Culvert map was fabricated bachelor for Team Deathmatch and the Laguna Presa map for Squad Blitz.[36] "Map Pack 7" was released on Dec 1, and includes two maps ported from the first Bad Company game; "Oasis" and "Harvest 24-hour interval", both of which are playable in all game modes. As well as these, two maps from the single-player campaign were ported to multiplayer; "Cold War" was made available for Rush, Squad Rush and Squad Deathmatch while "Heavy Metal" was fabricated bachelor for Conquest and Squad Deathmatch.[37]
Kit upgrades were released on April 21, 2010, for the Xbox 360, May 12 for the PlayStation 3 and December 1 for PC. Residents of the United States tin can retrieve unlock codes for the upgrades on the Xbox 360 by purchasing specially marked Dr Pepper bottles. The kit upgrades include two additional pins and i additional award for each class, besides as unique cover-up upgrades.[38] [39] Kit shortcuts were released on June 16 for consoles. The shortcuts are available for purchase for each separate class, or in a bundle pack for all four classes. Upon installation, the shortcuts will unlock all chief weapons, gadgets and specialisations for their corresponding form.[40]
A new fashion, "Onslaught", was released on June 22 and 24 for the PlayStation three and Xbox 360 respectively.[41] In Onslaught, up to four players co-operatively face up endless waves of computer controlled enemies. Bad Company 2 senior producer Patrick Bach said that DICE would "consistently support the fans playing Bad Company 2 with new ways to go into multiplayer." He also said that the mode would "challenge the elite players with new experiences to improve their functioning online."[twoscore]
Vietnam [edit]
Bad Company 2: Vietnam is an expansion pack for Bad Company two which takes identify during the Vietnam War. Information technology was released on December 18, 2010, for Microsoft Windows and on December 21 for PlayStation iii and Xbox 360. It is available as a retail parcel and via download. The retail package, however, only includes product cardinal for net activation. The expansion has received positive reviews, with praise for its "fun, shut encounters" and utilise of licensed music tracks from the Vietnam state of war era.
The expansion pack contains 5 new maps, half-dozen new vehicles, and fifteen new weapons. The fifth map, Operation Hastings, was originally set to exist unlocked when the playing community reached 69,000,000 team play actions (revives, resupplies, assists etc.) on each platform.[42] While it was unlocked for PC on December 30, 2010,[43] the map was released early on on PlayStation 3 and Xbox 360 as a "new year's day's gift" from DICE.[44] It as well includes 49 gimmicky music tracks which can be listened to via an in-game radio, too as new voiceovers for both American and Vietnamese forces, based on authentic communication from the Vietnam war. Ten new Xbox Live achievements/PlayStation Network trophies are likewise bachelor to unlock.[45]
Battlefield: Bad Company 2: Vietnam received generally positive reviews, with scores from Metacritic of 88 for the Xbox 360 and PlayStation 3 versions,[46] [47] and 86 for the PC version,[48] and scores from GameRankings of 88.fourscore% for the PlayStation 3 version,[49] 88.00% for the Xbox 360 version,[50] and 84.27% for the PC version.[51] Nearly critics agreed that the expansion is worth buying for users who already enjoy the game's multiplayer component. IGN praised it as beingness one of the all-time multiplayer offerings of the twelvemonth, scoring information technology ix.5 out of ten.[52] Destructoid gave information technology 9 out of 10, calling it a "no brainer" for active Battlefield fans.[53] GameSpot gave it viii.5 out of 10, praising the maps, atmosphere and the new vehicles and weapons, only criticizing the online stat-tracking and the reduced emphasis on player progression.[54] Joystiq stated that it plays differently from the original game, only called information technology a success however, application information technology 4 out of five stars.[55]
Reception [edit]
Battlefield: Bad Company 2 received mostly positive reviews from game critics. Aggregating review website Metacritic have the PlayStation 3 version at 88/100,[57] the Xbox 360 version at 88/100,[58] and the PC version at 87/100.[56] The iOS version received by and large poorer reviews and holds a score of 64/100.[59]
GameZone 's Steven Hopper gave the game 9.25/10, saying, "Even though the single-player campaign still isn't where it needs to be, Bad Company 2 is definitely a great sequel that builds on its predecessor in every way, making for one that no shooter fan will desire to miss, specially if you lot become online for your gaming."[67] Game Informer gave the game 9.5 out of ten, praising the improvements made over the commencement Bad Company.[63] GameTrailers gave the game 9.1 out of 10, praising its utilize of an intertwining multiplayer in which "Purists will appreciate that you must earn every kill." Level design was also commended; "Bad Company two features sprawling, densely populated environments with an excellent level of particular." Even so, they referred to the single-player manner as "anticipated."[66]
GameSpy reviewer Anthony Gallegos gave the game iv.5 stars out of 5, describing the single-player entrada every bit "a blast" and concluding that "the staying ability for BFBC2 lies in its multiplayer."[65] Dan Whitehead from Eurogamer reviewed the game and gave it a score of 9/10, describing it equally an "open challenge" to Activision's market leader, Phone call of Duty: Modernistic Warfare ii, and calling Bad Visitor two a "way superior game" when compared to Modern Warfare 2. Whitehead also commented that information technology had "immediately evident" improvements over the previous game in the serial, and concluded that Bad Company 2 is "the online shooter at its nigh streamlined, most thoughtful, near exhilarating."[62] IGN gave the game 8.ix out of 10, praising the visuals as existence "almost-photograph realistic" and calling information technology "one of the best looking games effectually."[68]
Sales [edit]
Bad Visitor 2 became the fourth all-time-selling championship in March 2010 with 2.3 million copies sold in Europe and Northward America.[71] [72] [73] [74] [75] Past May 2010, it had sold more than than 5 meg copies,[76] which had grown to "nearly six million" past November. Equally of June thirty, 2011, over 9 million copies of the game have been sold across all platforms. Equally of March 2012, this number had increased to over 12 1000000.[77]
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- ^ NPD: Industry Sales Upwardly 6% As PS3 Software Shines With God Of War Iii
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2
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